Wednesday, 23 November 2016

Adulting Never felt so Weird: A Review of Sara Andersen’s Adulthood is a Myth

                This month I had my 25th birthday (yeah, just put all the cards and presents in the corner over there).  On this milestone, I look at all my friends and I see some of them getting their own places, having kids, getting married, etc. while I’m still mulling by.  It’s stuff like that makes me begin to wonder what this whole adulthood thing is about.  Am I even adulating the way I ought to be?  Are there certain benchmarks I’m supposed to be reaching by now?  Boomers and X-er’s constantly tell us how “Back in my day, when I was your age, I had a job, a house, and [insert thing here].”  Now I’m not trying to go into start an argument over which generation is more horrible (you guys know how to do that on your own), I just find myself asking more of those questions when I hear that sort of thing.  

The awkward and lovable Sarah
Over last year and this year, I’ve become a fan of the webcomic series Sara’s Scribbles by artist Sarah Andersen.  These delightful comics follow the day-to-day life of the character Sarah, as she deals with entering the new world of adulthood.  These escapades range from love, socializing with people (ugh), and the trials that adulthood and life likes to throw at you.  With her boyfriend or pet bunny by her side, Sara faces the world head on, with an air of anxiety and melodrama.  Recently, Andersen has published a selection of her comics into a book entitled Adulthood is a Myth.

The greatest strength that Andersen’s comics have is their relatability between the work and the audience.  Many of these comics deal with things that you and I face in some form or another.  I’ve always had some connection to the book oriented comics that Andersen draws periodically, these include the love of smelling books and prioritising my money to buy them. 
I find a connection with these examples because I have a love – teetering on obsession at times – for books.  Going even further, Sarah’s interactions with the world around her shows how much of a joke the concept of adulthood is just by the fact that she is still childish in her reactions to certain situations, a thing we all can relate with.

I should say that Andersen is not a voice of her generation even if her generation can relate to Sarah’s Scribbles the most.  I think that any generation – whether they be a Boomer, X-er, or Millennial – can simply relate to Andersen’s work because these are comics that anyone can relate.

In closing, I highly recommend Sarah Andersen’s webcomic series and even her book Adulthood is a Myth.  The character Sarah is someone we can see and think to ourselves “That’s totally me!” and good laugh out of our follies.  At the same time, it softens the idea that adulthood is this black monster that need you to give up on what makes you… you… by saying “hey, don’t worry, adulthood is a myth so have some fun and enjoy yourself!”  For that, Sarah Andersen – if you are reading this – I thank you for that up lifting message.
If you want to check out more:



Illustrative Work: http://www.sarahandersenart.com/

**All art used in this post are the property of Sarah Andersen and her respected associates.**

Bibliography
"Robot Check." Robot Check. Accessed November 23, 2016. https://www.amazon.ca/Adulthood-Myth-Sarahs-Scribbles-Collection/dp/1449474195.

"Sarah's Scribbles." Sarah's Scribbles. Accessed November 23, 2016. http://sarahcandersen.com/.

Andersen, Sarah. Adulthood is a Myth. Kansas City: Andrews McMeel Publishing. 2016.

Andersen, Sarah. "Sarah's Scribbles." Pinterest. Accessed November 23, 2016. https://www.pinterest.com/pin/401735229239719070/

Sunday, 6 November 2016

Into the Fairy Lands: Chapter 5

Into the Fairy Lands
By J. R. Bennett
<Chapter IV ~*~ Chapter VI>

Chapter V
Bathill, Parliament, and the temptation of Bug-a-boo
~*~
Not long after Kina had left the house, Ed set straight to work preparing for Bathill.  That afternoon, he and the others travelled to the booking office at the railway station in the Older District reserving tickets for the train to Bathill and stopped off at Cheswick’s to collect some formal wear for their trip.  Little Dill insisted on going, he had even went as far as showing up at Ed’s  house with a small chest, packed with clothes the night before they were to leave.  Ed nearly said yes but Kina intervened, stating he had an important mission for the small toy.

That morning, Ed, Zach, Alice and Travis stood at the platform waiting for the train.  George and Emma had joined them at the station to see the group off.  Emma had given each person a small package of snacks for the journey.
            After a few minutes, a perky, little, tank engine shunted the coaches before the platform, each one purple and cream with the words “Imperial Rail” layered upon each carriage’s side.  When the tank had left, a large and majestic steam locomotive with the name “Behemoth” stamped on her tender backed down onto the train.
            “This is the point where things go from familiar to strange,” commented Ed as a faun dressed as a guard walked out of one of the carriages.  “Newtown is about as our world as it gets but in Bathill, you’ll think you’ve entered a modern day version of Lord of the Rings.”
            Soon more people began to appear on the platform and fill the coaches.  Ed, Alice, Zach, Travis were led to their booked compartment in the rear coach.  After what felt like hours, the faun-guard blew its whistle and the train pulled out of the station, white smoke escaping from its sides and black and grey pouring from its funnel.

The engine moved across the countryside at high speed.  Horses galloped at their best to keep up but soon lost their race as the engine crossed the Tashford[1] River and entering the township of New Vin.  There Behemoth was uncoupled from her burden and a fresh engine, named Eagle, was coupled to the train.
            “Eagle never enters Newtown,” Ed explained in a matter-of-fact way.  “She’s owned by Imperial Rail while Behemoth is owned by the Newtown, Electon and Prong Railway.  To save people from having to jump from one train to another, Behemoth provides a service of bringing the train to Newtown, which is outside of Imperial Rails’ main line.”
            No one seemed to be listening.  They were mesmerised by the elegance, beauty, and the strange yet familiar-ness of the scenery.  This sense of wonder was especially seen in Bridgington[2], a large city built upon a series of bridges.  The train journeyed along the streets and mingled with the crowds of people as it travelled at a slow speed.  Passengers wishing to get off or on to the train would open the doors of their coach and merely step out.  Ed explained that a station was never established in Bridgington so it seemed logical to allow people to walk in and out of the train as the engine moved at a slow pace.  After Bridgington, the engine made its way at full speed for Bathill, the capital, as Ed explained, of the Deltic Empire.

The engine entered St. Oliver’s Station; elegant stone pillars and stain glass windows that decorated the buildings greeted everyone.  At the main doors of the station, Ed flagged a taxi to bring them to their hotel, a mammoth structure known as the Empress Hotel.
            After checking in and finding their room, a large dwelling with several privet rooms and a large bathroom, everyone took to their own vices.  While Alice took the bathroom hostage, Ed, Travis and Zach sat in the lounge room.  The three men sat drinking a concoction called Ja’goo[3] juice, a pinkish liquid that tasted similar to black tea but with a strong flavour of vanilla and mint.
            “Now what?” Zach asked.
            “We relax.”  Ed answered.  “Tomorrow will be a big ‘un.  We have to make our rounds about Parliament and meet with Guthrie Bloom.”
            “Guthrie Bloom?” piped Travis.
            “He’s an odd fellow,” Ed explained as he drew a cigar from the complimentary box nearby.  “He’s the MP for the Newtown, Electon and New Vin riding.  Without him, we wouldn’t have the support of the Working Class Party or the Unionists.[4]  We’ll have to meet with him to get a lay of the field before the house meeting.  Her Majesty, Queen Clair II will be attending this meeting.  It’ll be her first with both halls together.”[5]
            They did very little for the rest of the night.  There was a short game of cards and then they went to bed, knowing that the next morning would be busy.

The next morning everyone woke early.  As they were going to Parliament, they had to dress in fine attire, the men in suits and Alice in a dress.  Once they were ready, Ed sent a request to the front desk for a taxi and the group crowded in for Parliament.
            The long drive was an entertaining one.  People and animals walked up and down in various forms of fashion and buildings ranged from various time periods.  The taxi halted before an elaborately decorated iron gate with the words Deltus Imperium.  Ed, Zach, Alice and Travis left the taxi and followed the cobble stone path into a vast roof that was supported by a series of columns.
            “This is Issacon’s hall.”  explained Ed.  “We just have to follow this to the very end and we will be at the offices.”
            The group followed this route to the centre, where it branched out left and right forming a large square with large stone buildings on each side.  They weren’t the only ones there though.  People, animals, elves, dwarves and other mystic figures walked about, some standing and talking to each other, some running to one of the three buildings.  In the middle of the square courtyard was a massive stone figure holding a stone scroll, a plaque underneath read:

WILLIAM ISSACON (1857-1936) [6]
SAVOUR OF THE EMPIRE

            Ed stopped to ask a lion the direction to Guthrie Bloom’s office, once given the answer needed the made their way into one of the buildings.  All the buildings were similar; the halls were decorated with multiple paintings, mostly of former monarchs and scenes from the empire’s history.  Each door was a dark brown with the occupant’s name printed in gold on a black card that was nailed upon it.
            The group walked through the halls until they came across a sign that read:
Guthrie L. Bloom
Working Class Party
Party Leader
            Ed knocked on the door until there was a gruff call of “enter.”
            The room was nicely furnished.  At one end was a writing desk with a large bookshelf behind it.  On the other end was a set of comfortable chairs with a coffee table in the middle.  Behind the desk sat a man looking to be in his forties, but must have been much older, in a suit with a pair of glasses sitting at the end of his nose.  This man was Guthrie Bloom.
            Bloom glared up from behind his glasses.  “Good to see you Mr. Worsley,” the politician said as he stood up to shake hands.
            After the introductions were made, the group sat around the coffee table and Bloom got right to business.
            “A well written report,” Bloom said.  “You have the support of the Working Class Party and the Liberals and the Unionists.  The Conservatives haven’t said anything yet and the Methodists are out right against the report.”
            “I was never expecting the Methodists to support us.” Ed replied.
            “They’ve always been a tough nut to crack.  Anywa’ have you a minister and lord yet?  You know the Methodists and Conservatives will want you to stick to the rules of the Beckett Act.”[7]
            Zach, Travis and Alice looked puzzled.
            “Oh yes.” Ed replied, he then pointed with his thumb toward the trio.
            “Them?”
            “Oh yes,” explained Ed.  “Tell me Guthrie, have you ever heard of Sealand?”
            “Sealand?”
            “It’s a small principality from my world.”
            Guthrie tried to play along.  The old politician’s world was very aware of other realms, and he knew that Ed was not from this one.  With a brief moment to moisten his lips and a pause to figure out how to word his sentence, the old politician asked: “Which one is which?”
            “Travis is an MP for one of their constituencies and Zach, well he happens to be a lord.”
            Travis and Zach looked flabbergasted.
            “I would like to further this discussion,” went on Bloom as he checked his wristwatch, “but I have a cabinet meeting to attend.”
            As the quartet left the office, Bloom turned to Travis and Zach:   “It was an honour to meet the two of you, sir” – Bloom then tuned to Zach and gave a curt bow – “and your lordship.”

 “Lord?” cried Zach.  It was all he could say the rest of the day.  Travis was, on the other hand, used to being strung up in Ed’s schemes and false identity seemed like a new field of expertise.
            “It’ll work, I think.” Ed said trying to sound reassuring.  They had returned to the hotel after a day of meetings with prominent members of government and members of the order.
            “I think he’s worried about being caught,” commented Alice from behind a newspaper.
            “You won’t,” Ed promised. “This is only a formality; the government doesn’t have the legal right to give you three a background check. I could say you were the king of Bristol-burg or Chester-stan-stan for all I wanted.”
            Zach was still unsure.  As tempting as it would be to pretend to be a lord, the repercussions could be dire.  “What am I required to do?” he asked.
            “Nothing, I’ll be doing all the talking.  You two only give me legitimacy in the house.  There is one thing the Connies and the Methos like, and that is legitimacy.”[8]
            Before Zach could say more, Ed left the room; he had been called to the front desk for a meeting with a visitor at the front lobby.
            As the three were left alone, a certain voice called out: “He can be a right ass sometimes, you know.”
            Everyone looked up.  It was Bug-a-boo.  The old wizard stepped out of the fireplace with a red carpet bag.
            “I know I was defending him last time, but I absolutely hate it when he gets all cocky.”
            “What you doing here?” cried Alice.
            “Getting you lot out of here before it is too late,” the wizard replied.  “Ed has no right getting you three entangled within otherworldly politics.”
            “But Ed’s already counting on us,” protested Alice.
            “He’ll have to deal with it on his own.”  Bug-a-boo snapped.  “It isn’t right for you three to be brought into this.”
            “I’m not going,” shot Zach.
            “Neither am I,” put in Travis.
            “And why ever not?”  asked Bug-a-boo, curiously.
            “We’ve made a commitment.” Zach argued.  “We can’t just leave Ed like this.”
            “You three have no right to be pulled into this situation.” Bug-a-boo argued. “It would be far better to get you three out before it’s too late.”
            “Are you deaf?” Zach fired back, growing annoyed. “We said we aren’t leaving. Now, go take your rat bag and parlour tricks back to wherever it is you come from.”
            Bug-a-boo did not like hearing this.  The long pipe between the wizard’s teeth began to spew red and black smoke an in a deep hard-to-contain voice, he replied: “Two things boy” – glaring at Zach as he said this.  “First, you seemed pretty unhappy about coming here at the start; I was just trying to help you out.  Second, never – and I mean never – cross a wizard, we have a tendency of being… unforgiving.”
            Before anyone else could say anything, the smoke from Bug-a-boo’s pipe began to consume him like before and then he was gone.  As Bug-a-boo faded out, Ed came into the room.
            “I was just speaking to a dignitary from Parliament.” Ed explained.  “We are present first at the afternoon session tomorrow.”  After saying what he need to say, Ed left to his room.
            The three looked at each other.  They couldn’t put their finger on it but Ed seemed a little upset as he left.




[1]Pronounced: T/ash/ford
[2]Pronounced: Bridge/ing/ton
[3]  Pronounced: J/ah/gō
[4]  Author’s note:  The Deltic Empire’s government is a constitutional monarchy made up of several political parties – the Methodist Party, Working Class Party, Liberal Party, Unionist and Conservative.  These parties exist in both halls of parliament (See below footnote on information on the “halls”).
[5]Author’s Note: The Parliament of the Deltic Empire is divided into two parts or “halls”: the hall of elected officials, the “Hall of Commons,” and the hall of permanent members, the “Hall of Honours.”
[6]Author’s note: Sir William Issacon (b. 1857- d.1936) was the first king that was not from the royal lineage of the Gore family.  Served as Prime Minister before the Rights of Monarchs Act was passed ending the Gore family’s rule, who returned to power in 2010 when the act was reformed.  Queen Clair is the first Gore family member to ascend to the throne after the reform.
[7]Author’s Note: The Beckett Act is a law outlining the regulations for report presentations in the Deltic Parliament.  In s.91, all presenters must have the support of one Member of Parliament (MP) and one Lord or Honorable Member (HM).  If the presenter is from outside of the Deltic Empire, they must have the political equivalents from their home country.
[8]Author’s note: Other names for the Conservatives (Connies) and the Methodists (Methos).